Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users

Perceiving spatial information of a virtual object (e.g., direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper, we investigate the effectiveness of two types of haptic cues—vibrotactile and skin-stretch cues—in conveying the spatial information of a virtual object when applied to the dorsal side of a blind user’s hand. We conducted a user study with 10 blind users to investigate how they perceive static and moving objects in VR with a custom-made haptic apparatus. Our results reveal that blind users can more accurately understand an object’s location and movement when receiving skin-stretch cues, as opposed to vibrotactile cues. We discuss the pros and cons of both types of haptic cues and conclude with design recommendations for future haptic solutions for VR accessibility.

Created by:

Jiasheng Li, Zining Zhang, Zeyu Yan, Yuhang Zhao, and Huaishu Peng

Publications:

IEEE VR 2025 | DOI PDF Github

Figures:

Haptic device setup: three-axis gantry with touch probe


Coordinates and resolution on the dorsum of the hand


Touch probe movement in skin-stretch and vibration modes


Ten trajectories for rendering a moving object


Score criteria for location answers


Disc trajectories in a disc golf VR game


Task One scores at each point for skin-stretch and vibration


Distribution of paired-score differences in Task One


Task One accuracy by direction and distance


NASA-TLX ratings for Task One


Average score for three components of Task Two


NASA-TLX ratings for Task Two


Ratings of spatial information understanding in Task One


Ratings of understanding the moving object in Task Two