Reading Group
Every week, a lab member picks 1-2 paper(s) that the rest of the group reads and reflects upon. This page serves as a public record of the papers picked in the past. If you're new to technical HCI research, this list may also serve as a good starting point to immerse yourself in the relevant work that appeals to our lab.
UIST '22
Social simulacra: Creating populated prototypes for social computing systems
Picked by: Huaishu
Reason: LLM + UIST + simulations for social computing systems.
UIST '23
Generative Agents: Interactive Simulacra of Human Behavior
Picked by: Huaishu
Reason: LLM + UIST + Soical simulation.
CHI '23
Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time
Picked by: Biswaksen Patnaik
Reason: Procedural transformation of art with simple drawings
CHI '23
Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch,Object and User Recognition
Picked by: Biswaksen Patnaik
Reason: Wearable ring based gesture input
CHI '23
Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy Trade-off
Picked by: Biswaksen Patnaik
Reason: An alternative to Fitt's law to characterize input performance
CHI '23
Thermotion: Design and Fabrication of Thermofluidic Composites for Animation Efects on Object Surfaces
Picked by: Zining Zhang
Reason: Dynamic display on complex shapes using thermofluids
CHI '23
JumpMod: Haptic Backpack that Modifies Users Perceived Jump
Picked by: Zining Zhang
Reason: Modifying the users perceived jump in VR
CHI '23
"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
Picked by: Jiasheng Li
Reason: A video analysis study focuses on blind players playing video games.
CHI '23
Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics
Picked by: Jiasheng Li
Reason: A systematic study of on-body fingernail haptics.
CHI '22
A Tale of Two Mice: Sustainable Electronics Design and Prototyping
Picked by: Zeyu
Reason: related work involving sustainable PCB making.
C&C '21
Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts
Picked by: Zeyu
Reason: related work involving sustainability in general in HCI and making.
CHI '22
Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
Picked by: Biswaksen
Reason: Layout of visualizations in AR
CHI '21
Grand Challenges in Immersive Analytics
Picked by: Biswaksen
Reason: State of the art and current challenges
ACM CHI 2020
Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments
Picked by: Jiasheng Li
Reason: A comprehensive review for quantitative empirical evaluations. Could be a reference paper in the future.
Biological Psychology
Delayed match-to-sample in working memory: A BrainMap meta-analysis
Picked by: Jiasheng Li
Reason: This methodology could be used in the user study for haptic feedback study.
CHI '18
Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
Picked by: Zining
Reason: Reference for impact force force feedback on Torso
IEEE Trans. Volume 14 Issue 2 June 2022
Cogno-Vest: A Torso-Worn, Force Display to Experimentally Induce Specific Hallucinations and Related Bodily Sensations
Picked by: Zining
Reason: Reference for impact force force feedback on back
CHI 2022
Towards Decomposable Interactive Systems
Picked by: Zeyu Yan
Reason: as a latest sustainability research, the material used is intrinsically arguing the significance of this approach of fabrication, hope this inspire some material oriented sustainability research among us
CHI 2007
Sustainable Interaction Design
Picked by: Zeyu Yan
Reason: this is one of the earliest work that motivated a lot of sustainability research in HCI
CHI '22
ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR
Picked by: Zining
Reason: A VR application with physical rendering
CHI 2018
Evaluation Strategies for HCI Toolkit Research
Picked by: Biswaksen
Reason: Reference for evaluation strategies.
CHI '21
What Do We Mean by “Accessibility Research”?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Picked by: Huaishu
Reason: A lens to learn the landscape of Accessibility research.
CHI '11
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Picked by: Anup
Reason: Really interesting and important paper. Would love to see more papers like this. The thoughts and the design from 2011 are still extremely relevant.
ACM Trans. Volume 7 Issue 1 March 2000
Past, present, and future of user interface software tools
Picked by: Biswaksen
Reason: This an interesting paper that talks about various themes in evaluating interfaces. Though this was published long back, some of the things that then were discussed as the future are widely available now and makes it easy to gauge the predictions from back then.
CHI '12
Implanted user interfaces
Picked by: Anup
Reason: The lengths they went to in order to evaluate their work is impressive.
UIST 2020
TelemetRing: A Batteryless and Wireless Ring-shaped Keyboard using Passive Inductive Telemetry
Picked by: Jiasheng
Reason: This paper presented a batteryless and wireless device to detect fingers’ movements on any type of surface. I can see a lot of potential applications through this technology.
UIST 2021
LipNotif: Use of Lips as a Non-Contact Tactile Notification Interface Based on Ultrasonic Tactile Presentation
Picked by: Jiasheng
Reason: The idea of this paper is very interesting
UIST 2011
SideBySide: ad-hoc multi-user interaction with handheld projectors
Picked by: Biswaksen
Reason: I am personally interested in making use of this interaction space for my next project with laser projectors. I would be happy to learn if you have come across papers that make use of such an idea.
UIST 2021
X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality
Picked by: Jiasheng
Reason: X-rings
IEEE Transactions on Haptics, Volume: 10 Issue: 4
Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives
Picked by: Huaishu
Reason: A quick lens to learn finger-worn haptic devices.
Volume 5, Issue CSCW1, April 2021
Understanding Accessibility and Collaboration in Programming for People with Visual Impairments
Picked by: Huaishu
Reason: One non-technical focused paper that can be quite relevant.
SIGGRAPH 2018
Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion
Picked by: Anup
Reason: Hacking perception and using illusions as a way to render shapes instead of trying to render the actual shape is an interesting approach that can be used in other devices.
CHI 2015
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces
Picked by: Anup
Reason: The idea to use Monte Carlo methods for a user interface can be easily brushed off as impractical. But that is precisely why this work is interesting and important.
UIST 2012
Printed optics: 3D printing of embedded optical elements for interactive devices
Picked by: Huaishu
Reason: Classic fabrication paper. There are a lot to discuss of the paper, from the presented vision, to the set of examples, to the way the paper was structured.
ACM IMWUT 2020
OptiStructures: Fabrication of Room-Scale Interactive Structures with Embedded Fiber Bragg Grating Optical Sensors and Displays
Picked by: Anup
Reason: I think this is a really complete paper. From fabrication pipeline, to sensing, to a solid evaluation.
UIST 2021
OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’
Picked by: Huaishu
Reason: One great example of ‘smart’ fibers.
CHI 2013
Looking past yesterday’s tomorrow: using futures studies methods to extend the research horizon
Picked by: Huaishu
Reason: Could be a very interesting read. Also work check the story behind the scene. It is not uncommon for a good paper can go through several round of scrutinies to get accepted.
ASSETS 2018
Interactiles: 3D Printed Tactile Interfaces to Enhance Mobile Touchscreen Accessibility
Picked by: Huaishu
Reason: I would focus on the idea and also how the idea was presented in the paper.
CHI 2020
HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead
Picked by: Biswaksen
Reason: This is interesting because the paper explores using microfluidics as the driving engine for generating haptic feedback. This helps design an end effector that is small and not loaded with electro mechanical parts.