Reading Group

Every week, a lab member picks 1-2 paper(s) that the rest of the group reads and reflects upon. This page serves as a public record of the papers picked in the past. If you're new to technical HCI research, this list may also serve as a good starting point to immerse yourself in the relevant work that appeals to our lab.

UIST '22

Social simulacra: Creating populated prototypes for social computing systems

Joon Sung Park, Lindsay Popowski, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein

Picked by: Huaishu

Reason: LLM + UIST + simulations for social computing systems.

UIST '23

Generative Agents: Interactive Simulacra of Human Behavior

Joon Sung Park, Joseph C. O'Brien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein

Picked by: Huaishu

Reason: LLM + UIST + Soical simulation.

CHI '23

Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time

Sonia Hashim, Tobias Höllerer, Jennifer Jacobs

Picked by: Biswaksen Patnaik

Reason: Procedural transformation of art with simple drawings

CHI '23

Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch,Object and User Recognition

Anandghan Waghmare, Youssef Ben Taleb, Ishan Chatterjee, Arjun Narendra, Shwetak Patel

Picked by: Biswaksen Patnaik

Reason: Wearable ring based gesture input

CHI '23

Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy Trade-off

Julien Gori, Quentin Bellut

Picked by: Biswaksen Patnaik

Reason: An alternative to Fitt's law to characterize input performance

CHI '23

Thermotion: Design and Fabrication of Thermofluidic Composites for Animation Efects on Object Surfaces

Tianyu Yu, Weiye Xu, Haiqing Xu, Guanhong Liu, Chang Liu, Guanyun Wang, Haipeng Mi

Picked by: Zining Zhang

Reason: Dynamic display on complex shapes using thermofluids

CHI '23

JumpMod: Haptic Backpack that Modifies Users Perceived Jump

Romain Nith, Jacob Serfaty, Samuel G Shatzkin, Alan Shen, Pedro Lopes

Picked by: Zining Zhang

Reason: Modifying the users perceived jump in VR

CHI '23

"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games

Goncalves, David and Picarra, Manuel and Pais, Pedro and Guerreiro, Joao and Rodrigues, Andre

Picked by: Jiasheng Li

Reason: A video analysis study focuses on blind players playing video games.

CHI '23

Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics

Tran, Peter Khoa Duc and Gadepalli, Purna Valli Anusha and Lee, Jaeyeon and Nittala, Aditya Shekhar

Picked by: Jiasheng Li

Reason: A systematic study of on-body fingernail haptics.

CHI '22

A Tale of Two Mice: Sustainable Electronics Design and Prototyping

Vicente Arroyos, Maria L K Viitaniemi, Nicholas Keehn, Vaidehi Oruganti, Winston Saunders, Karin Strauss, Vikram Iyer, and Bichlien H Nguyen

Picked by: Zeyu

Reason: related work involving sustainable PCB making.

C&C '21

Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts

Lee Jones and Audrey Girouard

Picked by: Zeyu

Reason: related work involving sustainability in general in HCI and making.

CHI '22

Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking

Weizhou Luo, Anke Lehmann, Hjalmar Widengren, Raimund Dachselt

Picked by: Biswaksen

Reason: Layout of visualizations in AR

CHI '21

Grand Challenges in Immersive Analytics

Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert, Jason H. Haga, Nurit Kirshenbaum, Dylan Kobayashi, Tica Lin, Monsurat Olaosebikan, Fabian Pointecker, David Saffo, Nazmus Saquib, Dieter Schmalstieg, Danielle Albers Szafir, Matt Whitlock, Yalong Yang

Picked by: Biswaksen

Reason: State of the art and current challenges

ACM CHI 2020

Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments

Brule Emeline,Tomlinson Brianna J, Metatla Oussama, Jouffrais Christophe, Serrano Marcos

Picked by: Jiasheng Li

Reason: A comprehensive review for quantitative empirical evaluations. Could be a reference paper in the future.

Biological Psychology

Delayed match-to-sample in working memory: A BrainMap meta-analysis

Thomas A. Daniel, Jeffrey S. Katz, Jennifer L. Robinson

Picked by: Jiasheng Li

Reason: This methodology could be used in the user study for haptic feedback study.

CHI '18

Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences

Alexandra Delazio, Ken Nakagaki, Roberta L. Klatzky, Scott E. Hudson, Jill Fain Lehman, Alanson P. Sample

Picked by: Zining

Reason: Reference for impact force force feedback on Torso

IEEE Trans. Volume 14 Issue 2 June 2022

Cogno-Vest: A Torso-Worn, Force Display to Experimentally Induce Specific Hallucinations and Related Bodily Sensations

Atena Fadaei Jouybari, Kenny Jeanmonod, Olivier A. Kannape, Jevita Potheegadoo, Hannes Bleuler, Masayuki Hara, and Olaf Blanke

Picked by: Zining

Reason: Reference for impact force force feedback on back

CHI 2022

Towards Decomposable Interactive Systems

Katherine W Song, Aditi Maheshwari, Eric M Gallo, Andreea Danielescu, and Eric Paulos

Picked by: Zeyu Yan

Reason: as a latest sustainability research, the material used is intrinsically arguing the significance of this approach of fabrication, hope this inspire some material oriented sustainability research among us

CHI 2007

Sustainable Interaction Design

Eli Blevis

Picked by: Zeyu Yan

Reason: this is one of the earliest work that motivated a lot of sustainability research in HCI

CHI '22

ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR

Hsin-Ruey Tsai, Yu-So Liao, Chieh Tsai

Picked by: Zining

Reason: A VR application with physical rendering

CHI 2018

Evaluation Strategies for HCI Toolkit Research

David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg and Saul Greenberg

Picked by: Biswaksen

Reason: Reference for evaluation strategies.

CHI '21

What Do We Mean by “Accessibility Research”?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019

Kelly Mack, Emma McDonnell, Dhruv Jain, Lucy Lu Wang, Jon E. Froehlich, Leah Findlater

Picked by: Huaishu

Reason: A lens to learn the landscape of Accessibility research.

CHI '11

Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight

Stephen Purpura, Victoria Schwanda, Kaiton Williams, William Stubler, and Phoebe Senger

Picked by: Anup

Reason: Really interesting and important paper. Would love to see more papers like this. The thoughts and the design from 2011 are still extremely relevant.

ACM Trans. Volume 7 Issue 1 March 2000

Past, present, and future of user interface software tools

Brad Myers , Scott E. Hudson , Randy Pausch

Picked by: Biswaksen

Reason: This an interesting paper that talks about various themes in evaluating interfaces. Though this was published long back, some of the things that then were discussed as the future are widely available now and makes it easy to gauge the predictions from back then.

CHI '12

Implanted user interfaces

Christian Holz, Tovi Grossman, George Fitzmaurice, and Anne Agur

Picked by: Anup

Reason: The lengths they went to in order to evaluate their work is impressive.

UIST 2020

TelemetRing: A Batteryless and Wireless Ring-shaped Keyboard using Passive Inductive Telemetry

Ryo Takahashi, Masaaki Fukumoto, Changyo Han, Takuya Sasatani, Yoshiaki Narusue, Yoshihiro Kawahara

Picked by: Jiasheng

Reason: This paper presented a batteryless and wireless device to detect fingers’ movements on any type of surface. I can see a lot of potential applications through this technology.

UIST 2021

LipNotif: Use of Lips as a Non-Contact Tactile Notification Interface Based on Ultrasonic Tactile Presentation

Arata Jinga,Takaaki Kamigaki, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda

Picked by: Jiasheng

Reason: The idea of this paper is very interesting

UIST 2011

SideBySide: ad-hoc multi-user interaction with handheld projectors

Karl D.D. Willim, Ivan Poupyrev, Scott E. Hudson, Moshe Mahler

Picked by: Biswaksen

Reason: I am personally interested in making use of this interaction space for my next project with laser projectors. I would be happy to learn if you have come across papers that make use of such an idea.

UIST 2021

X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality

Eric J Gonzalez, Eyal Ofek, Mar Gonzalez-Franco, Mike Sinclair

Picked by: Jiasheng

Reason: X-rings

IEEE Transactions on Haptics, Volume: 10 Issue: 4

Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives

Claudio Pacchierotti, Stephen Sinclair, Massimiliano Solazzi, Antonio Frisoli, Vincent Hayward, Domenico Prattichizzo

Picked by: Huaishu

Reason: A quick lens to learn finger-worn haptic devices.

Volume 5, Issue CSCW1, April 2021

Understanding Accessibility and Collaboration in Programming for People with Visual Impairments

Maulishree Pandey, Vaishnav Kameswaran , Hrishikesh V. Rao, Sile O’Modhrain, Steve Oney

Picked by: Huaishu

Reason: One non-technical focused paper that can be quite relevant.

SIGGRAPH 2018

Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion

Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Taiju Aoki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

Picked by: Anup

Reason: Hacking perception and using illusions as a way to render shapes instead of trying to render the actual shape is an interesting approach that can be used in other devices.

CHI 2015

An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces

Julia Schwarz, Jennifer Mankoff, Scott Hudson

Picked by: Anup

Reason: The idea to use Monte Carlo methods for a user interface can be easily brushed off as impractical. But that is precisely why this work is interesting and important.

UIST 2012

Printed optics: 3D printing of embedded optical elements for interactive devices

Karl Willis, Eric Brockmeyer, Scott Hudson, Ivan Poupyrev

Picked by: Huaishu

Reason: Classic fabrication paper. There are a lot to discuss of the paper, from the presented vision, to the set of examples, to the way the paper was structured.

ACM IMWUT 2020

OptiStructures: Fabrication of Room-Scale Interactive Structures with Embedded Fiber Bragg Grating Optical Sensors and Displays

Saiganesh Swaminathan, Jonathan Fagert, Michael Rivera, Andrew Cao, Gierad Laput, Hae Young Noh, Scott E Hudson

Picked by: Anup

Reason: I think this is a really complete paper. From fabrication pipeline, to sensing, to a solid evaluation.

UIST 2021

OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’

Ozgun Kilic Afsar, Ali Shtarbanov, Hila Mor , Ken Nakagaki, Jack Forman, Karen Modrei, Seung Hee Jeong, Klas Hjort, Kristina Höök, Hiroshi Ishii

Picked by: Huaishu

Reason: One great example of ‘smart’ fibers.

CHI 2013

Looking past yesterday’s tomorrow: using futures studies methods to extend the research horizon

Jennifer Mankoff, Jennifer A. Rode, Haakon Faste

Picked by: Huaishu

Reason: Could be a very interesting read. Also work check the story behind the scene. It is not uncommon for a good paper can go through several round of scrutinies to get accepted.

ASSETS 2018

Interactiles: 3D Printed Tactile Interfaces to Enhance Mobile Touchscreen Accessibility

Xiaoyi Zhang, Tracy Tran, Yuqian Sun, Ian Culhane, Shobhit Jain, James Fogarty, Jennifer Mankoff

Picked by: Huaishu

Reason: I would focus on the idea and also how the idea was presented in the paper.

CHI 2020

HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead

Teng Han , Shubhi Bansal , Xiaochen Shi , Yanjun Chen , Baogang Quan , Feng Tian , Hongan Wang , Sriram Subramanian

Picked by: Biswaksen

Reason: This is interesting because the paper explores using microfluidics as the driving engine for generating haptic feedback. This helps design an end effector that is small and not loaded with electro mechanical parts.